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Unity/unity Study14

Unity : VR test 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class App : MonoBehaviour { //2020-06-04 : 게임 엔진 응용 프로그래밍 : 최승룡 void Start() { Invoke("LoadScene", 2); } private void LoadScene() { SceneManager.LoadScene("Title"); } } Colored by Color Scripter cs 1 2 3 4 5 6 7 8 9 10 11 12 13 1.. 2020. 6. 9.
Unity : 포인터로 이동하고 공격, 데미지 텍스트 띄우기 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Test : MonoBehaviour { public GameObject flag; public GameObject .. 2020. 5. 25.
Unity : 로비에서 케릭터 선택 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UILobby : MonoBehaviour { public Button selectButton; public GameObject[] uiModelPrefabs; // ui model.. 2020. 5. 21.
Unity : Scroll UI scrollveiw 오브젝트 : Scroll Rect, Mask contents 오브젝트 : contents size fitter, horizontal / vertical layour Group 2020. 5. 19.